Battle for Evermore
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Glossary

  • DD: Direct Damage
  • DOT: Damage over time
  • CC: Crowd Control
  • AOE: Area of Effect
  • ST: Single Target
  • Silenced: Can not cast spells.
  • Shocked: Can not use skills.
  • Rooted: Can not flee.

Game Mechanics

  • Casters: Maximum Mana Pool is affected by a combination of Int + Wis
  • Physical Classes: Maximum Energy Pool is affected by a combination of Agi + Wis

Factions

Neutral

  • Human, Marauder, Mercenary, Nomad

Light

  • Archon, Barbarian, Centaur, Deep-Dwarf, Entvir, Faerie, Gnome, Half-Elf, Hauflin, Hill Giant, Moon-Elf, Star-Elf, Wood-Elf

Dark

  • Dark-Elf, Demonseed, Goblin, Half-Orc, Lycanis, Minotaur, Ogre, Orc, Shade, Shadow-Fae, Stone Giant, Swamp Troll, Undead, Vampire

Skills

  • Bash: Bash an enemy to the ground stunning them.

  • Bear Trap (OFFENSIVE, WARMUP, TRAP): A trap that holds your enemy in place!

  • Charge: Charge up to 3 rooms away, crashing into an enemy.

  • Cleave: Cleave your weapon through several enemies.

  • Counter: You are ready to counter incoming attacks with one of your own.

  • Feed: A bloodthirsty attack where the attacker heals as a result of the strike.

  • Guard: Prevent a target player from being attacked.

  • Hack: Hack repeatedly strike your foes with your weapon.

  • Headbutt: Slam your head into your targets face. Dealing damage.

  • Hook (OFFENSIVE, WARMUP): Send out giant meat hook to carry back your enemy!

  • Kick: Feet deliver blows upon your foes.

  • Leech: A psychic attack that will physically and mentally drain the afflicted..

  • Perforate Artery: Stab your enemies in the throat before they can engage in combat..

  • Potion: Restores 10% of your total wisdom.

  • Punch: Hands deliver blows upon your foes.

  • Quick Shot (OFFENSIVE, WARMUP, RANGED): Aim your bow and loose arrows in range.

  • Rescue: Rescue an ally to remove them from combat.

  • Shield Block: Raise your shield and block damage up to 15% of your maximum health for 20 seconds. Strength is half if not wearing a shield.

  • Slam: Slam your shoulder into an enemy, sending them flying to another room.

  • Stab: Use your weapon to deliver a quick stab to your target..

  • Taunt: Taunt enemies into attacking you.

  • Trip: Use your agility to knock down a target.

  • Vanish: Instantly disengage, dash away, and apply stealth for a short while.

  • Whirlwind (OFFENSIVE, WARMUP, AOE): You spin in a whirlwind attack striking all enemies!

Spells

  • Armor (BUFF, WARMUP): Enhances the armor of target based on caster's intelligence.

  • Banish: Use your magic and will power to banish your enemies away from the fight.

  • Chain Lightning (OFFENSIVE, AOE, WARMUP): Chain lightning will strike fear and bolts of electricity into your foes.

  • Death Bolt (OFFENSIVE, DAMAGE, HEAVY): Your very words bring death upon your enemy!

  • Decay (OFFENSIVE, WARMUP, DOT): Inflict your enemy with a nasty affliction!

  • Diamond Gaze (BUFF, WARMUP): Enhances the critical chance of target ally.

  • Energize (DEFENSIVE, HEAL, WARMUP): Refill the mana batteries!

  • Entangle (OFFENSIVE, ROOT, WARMUP): Summon vines from the earth to entangle your enemies!

  • Exhaustion (OFFENSIVE, DEBUFF, WARMUP): Reduce your targets endurance!

  • Fireball (OFFENSIVE, WARMUP): Send fireball to injure your target!

  • Full Heal (DEFENSIVE, HEAL, WARMUP): Fully heal another hero on your team for 175 mana.

  • Inferno (OFFENSIVE, WARMUP, AOE): Create colums of flames in all directions!

  • Magic Missile (OFFENSIVE, WARMUP): Send magic missiles to injure your target!

  • Mass Heal (DEFENSIVE, HEAL, WARMUP): Mass Heal costs 150 mana and restores some of your targets lost health based on your intelligence!

  • Mend (DEFENSIVE, HEAL, WARMUP): Mend costs 55 mana and restores some of your targets lost health based on your intelligence!

  • Minor Heal (DEFENSIVE, HEAL, WARMUP): Heal costs 50 mana and restores some of your targets lost health based on your intelligence!

  • Mute (OFFENSIVE, SILENCE, WARMUP): Mute silences your enemies so they can not use abilities!

  • Refresh (DEFENSIVE, HEAL, WARMUP): Restore the endurance of the body to your target!

  • Regenerate (HEAL, WARMUP, HOT): Regenerate an ally's wounds over time.

  • Shadow Hammer (OFFENSIVE, WARMUP, RANGED): Send your hammer out to crush your foe from a distance.

  • Summon: Use your magic and will power to summon your friends.

  • Weaken: Reduce the strength of a target..

Classes

Alchemist

An alchemist has the power to create powerful tonics or devastating explosives through the power of mixing science with magic.

  • Headbutt

  • Hack

  • Counter

  • Potion

  • Vanish

Ancient One

  • Magic Missile

  • Full Heal

  • Chain Lightning

  • Entangle

  • Inferno

Ape

Ape follow ape.

  • Kick

  • Headbutt

  • Bash

  • Hack

  • Feed

Assassin

Stealth, quick assaults, and rapid escape define the assassin's deadly nature.

  • Perforate Artery

  • Kick

  • Hack

  • Headbutt

  • Vanish

Beastmaster

Man and beast live and fight together, bound together whilst sharing their successes and failures.

  • Perforate Artery

  • Stab

  • Counter

  • Kick

  • Cleave

BeRSeRKeR

Fueled by rage, a berserker's power manifests the strongest when they are closer to death.

  • Headbutt

  • Hack

  • Charge

  • Kick

  • Cleave

  • Counter

Changeling

Able to shift and change their form, a changeling's true face is often forgotten or lost.

  • Perforate Artery

  • Kick

  • Cleave

  • Leech

  • Vanish

Cleric

Clerics posses natural healing abilities that ensure a supportive solution, for their teammates and themselves, when dealing with wounds and bodily damage met on the battlefield.

  • Magic Missile

  • Armor

  • Regenerate

  • Energize

  • Full Heal

Conjurer

The very fiber of reality bend and fold to materialize the desires of a conjurer.

  • Magic Missile

  • Exhaustion

  • Death Bolt

  • Chain Lightning

  • Inferno

Deathbringer

  • Perforate Artery

  • Shield Block

  • Headbutt

  • Stab

  • Cleave

  • Hack

Doomsayer

  • Magic Missile

  • Exhaustion

  • Death Bolt

  • Chain Lightning

  • Banish

  • Inferno

Dragonknight

Dragonknights have sworn a blood oath to serve and protect the human king alongside their firey beasts.

  • Bash

  • Headbutt

  • Taunt

  • Counter

  • Potion

Dreadknight

The Dreadknight are known as the treacherous riders of death and destruction that protect Deathbringer and the High Court of Darkness.

  • Slam

  • Charge

  • Kick

  • Leech

  • Feed

  • Counter

Druid

Druid's blood pumps with power and rabid furry often reserved for the wildest of beasts.

  • Magic Missile

  • Fireball

  • Regenerate

  • Entangle

  • Diamond Gaze

Enchanter

  • Fireball

  • Refresh

  • Chain Lightning

  • Diamond Gaze

  • Inferno

Fury

  • Perforate Artery

  • Kick

  • Headbutt

  • Hack

  • Cleave

Guardian

Steel reserves and a hardened exterior protect a guardian and his party from danger.

  • Punch

  • Bash

  • Shield Block

  • Charge

  • Potion

Heart-seeker

  • Slam

  • Kick

  • Headbutt

  • Hook

  • Cleave

  • Vanish

Hexxer

A Hexxer throws curses and plagues like darts, striking and weakening any unsuspecting prey.

  • Fireball

  • Decay

  • Leech

  • Entangle

  • Death Bolt

Huntmaster

A huntmaster is a master of the hunt and this said even can track a falcon on a cloudy day.

  • Quick Shot

  • Kick

  • Cleave

  • Bash

  • Potion

Illusionist

An illusionist uses magic to manipulate the fabrics of reality and play foul tricks upon the mind.

  • Magic Missile

  • Fireball

  • Shadow Hammer

  • Banish

  • Inferno

Invoker

Invokers are some of the most secretive and powerful magicians to walk the battlegrounds.

  • Fireball

  • Energize

  • Entangle

  • Chain Lightning

  • Inferno

Juggernaut

  • Slam

  • Bash

  • Charge

  • Hack

  • Counter

  • Potion

Keeper of Light

  • Decay

  • Magic Missile

  • Mute

  • Entangle

  • Chain Lightning

  • Inferno

L i c h

  • Fireball

  • Entangle

  • Chain Lightning

  • Inferno

  • Feed

  • Leech

Marauder

Marauders live by a code of strength and under their own rules, away from the desires of the common man.

  • Punch

  • Headbutt

  • Hack

  • Cleave

  • Shield Block

Mercenary

The mercenary can choose who they will fight for, often driven by the highest chance at coin, rather than natural alignments. Mercenaries quarters combat style.

  • Punch

  • Headbutt

  • Cleave

  • Bear Trap

  • Potion

Messiah

  • Magic Missile

  • Full Heal

  • Chain Lightning

  • Entangle

  • Inferno

Minstrel

  • Fireball

  • Armor

  • Mute

  • Mass Heal

  • Banish

Monk

Kick, punch, its all in the mind if you fight a monk, I am sure you will find the things they teach you will be sure to beat you.

  • Punch

  • Kick

  • Headbutt

  • Slam

  • Counter

  • Potion

Nameless

  • Magic Missile

  • Death Bolt

  • Fireball

  • Chain Lightning

  • Inferno

Necromancer

A Necromancer manipulates the very forces that bind lifeforce, creating and destroying at will.

  • Magic Missile

  • Fireball

  • Decay

  • Death Bolt

  • Banish

Nomad

A Nomad is a resourceful loner and not accustomed to large groups and civilized people.

  • Kick

  • Hack

  • Bash

  • Slam

  • Vanish

Peon

  • Death Bolt

  • Mass Heal

  • Mute

  • Headbutt

  • Slam

  • Shield Block

Ranger

A ranger's marksmanship and bow are deadly at short or medium range, and their resourcefulness is universal.

  • Quick Shot

  • Hack

  • Bear Trap

  • Magic Missile

  • Entangle

Seer

A seer commands the power to see beyond the bounds of mortals to forecast victory or defeat.

  • Magic Missile

  • Fireball

  • Regenerate

  • Refresh

  • Shadow Hammer

Shaman

The forces of nature protect shamans as they use their will and the power of life to cause havoc

  • Magic Missile

  • Refresh

  • Regenerate

  • Mend

  • Entangle

  • Diamond Gaze

Sorcerer

The sorcerer channels natural energies from the the realm to cast spells capable of inflicting devastating magic even in combat.

  • Magic Missile

  • Armor

  • Chain Lightning

  • Mute

  • Inferno

Soulrender

  • Magic Missile

  • Decay

  • Death Bolt

  • Banish

  • Inferno

Storyteller

  • Magic Missile

  • Death Bolt

  • Chain Lightning

  • Entangle

  • Inferno

Summoner

Summoners hold incredible powers of delivery, recalling items and even people from far away.

  • Magic Missile

  • Fireball

  • Death Bolt

  • Banish

  • Inferno

Swashbuckler

Swashbucklers revel in flashy moves and elegant footwork to confuse and distract their enemy.

  • Slam

  • Bash

  • Hack

  • Shield Block

  • Hook

Tempest

  • Magic Missile

  • Decay

  • Death Bolt

  • Chain Lightning

  • Inferno

Templar

A Templar values a mixed combat style favoring offensive and defensive capabilities.

  • Kick

  • Punch

  • Headbutt

  • Bash

  • Shield Block

Warden

  • Bash

  • Hack

  • Shield Block

  • Hook

  • Entangle

  • Mass Heal

Warlock

Dark magic and blood rites enfeeble to all life misfortunate enough to encoutner the grasp of a warlock.

  • Magic Missile

  • Decay

  • Shadow Hammer

  • Entangle

  • Inferno

Warrior

Warriors relish being face-to-face with their enemy. Whether it be wielding axes, maces, swords, or a nearby log, Warriors focus on dealing strong physical damage to their opponent. What they lack in the raw magical damage of a Mage, or the healing prowess of a Cleric, Warriors make up for in their tenacity. Those choosing the more defensive path of the shield can outlast otherwise deadly attacks.

  • Kick

  • Punch

  • Bash

  • Hack

  • Counter

  • Shield Block

Weaponmaster

A Weaponmaster not only knows their tools, they also have an intimate relationship with crafting weapons.

  • Bash

  • Kick

  • Hack

  • Shield Block

  • Potion

Witch

  • Magic Missile

  • Death Bolt

  • Mute

  • Chain Lightning

  • Inferno

Worldbreaker

  • Magic Missile

  • Death Bolt

  • Chain Lightning

  • Banish

  • Inferno