Basaro - Mudding for 30+ years, Battle for Evermore creative director.
penguin - Mudding for 25+ years, Battle for Evermore technical director
gn0me - Mudding 25+ years, Battle for Evermore lead developer
Salky - New to Muds, Battle for Evermore FE core developer
Vitaly - New to Muds, Battle for Evermore backend developer
Picking a Hero
Picking a Hero is one of the first steps to joining the adventure. Picking a hero has a few considerations that may help you pick the character you want to play. All characters are intended to be playable and have utility but it is important to understand the stats and what they do.
These are a general description of stats as they stand for the alpha and are subject to future change and balancing
Constitution: Influences your starting hitpoints and your hitpoint gain per level. It is always important to have decent constitution to stay in the fight and not die. Without constitution you can be pretty squishy. This is a very important stat for most builds.
Strength: Influences your base damage and auto attacks. Strength is used for skills that require raw power to execute. If all else fails being able to hit hard is always a good stat to consider. This is a very important stat for most builds.
Intelligence: Influences your experience per kill and per level. Smart people learn things faster which means more levels with less kills. Intelligence also has the benefit to spell casters to improve the damage for most spells and also defend against magic spells. Intelligence is important to most builds, but especially important for spell casters.
Agility: Influences your ability to dodge attacks and has the ability to make you move and act faster. High agility characters have the benefit of faster moves and less lag. As a roguelike character agility is a critical skill and heavily influences stealth damage.
Wisdom: Wisdom is generally helpful stat but is supporting but is not as influential in many scenarios. Crafting and supporting classes benefit from an abundance of wisdom.
Another key consideration is your heroes faction. Faction is mostly determined by race. Humans can choose a faction while others are either dark or light for life.
How to play
Text Mode - Traditional command mode, with full control over your character.
Type commands into the text box to execute the command. (who, score)
Use commands north, south, east or west (or n,s,e,w) to move around.
Use the aliases provided for quick use of spells and abilities (1, 2, 3, 4)
To target someone else use their name for allies and race for enemies. (k human, c magic goblin)
Get out of a fight before you die. (flee)
Loot the corpses of the fallen. (get X corpse)
Wear Equipment you find. ( wear X, remove X)
Arcade Mode - Modern game control mode, move fast and use hotkeys.
w, a, s, d movement - move like traditional games using w for north, s for south, a for west and d for east.
Arrow Keys will also move - move like traditional shooter games using up for --^north, for south, <-- for west and --> for east.
f - use f to flee from combat
x - use x to scan in all directions
o - use o to see your stats with the score command
e - use o to check your equipment
p - use o to wear all equipment from your inventory
q - use q to auto attack an enemy
tab - use tab to see the scoreboard for the match
1, 2, 3, 4 - use the numbers to cast spells or use skills
follow / unfollow / ditch - click follow, unfollow, or ditch just above an allies name
target - click a characters name or race to target them
switch between text and arcade mode - press shift twice or use ` (left of the 1)
Your Heroes Status
Closely monitoring the status of your hero is an integral part of the gameplay in Heroes of Evermore. At a glance you can see the most pertinent details in the status panel under the map. To get a more detailed view use the score command. You can also see your hp/energy/mana at the bottom of the text panel.
On the status panel the red bar signifies your hit points. The yellow/blue bar is your energy/mana. The teal bar is your experience.
As you gain experience your hero will level up. As you gain levels you will notice that your powers will significantly increases.
Movement and Rooms
In battle for Evermore, movement is shown in a few ways. As you move you will see your hero (the red @) move around the map. You will also see the description of a room in the text panel whenever you move into a new one. You can recall or refresh this description by using the command look.
When entering a room with heroes or NPCs in it you will see a message showing they are there. You will also see similar messages when a hero enters or exits a room.
The target panel to the left of the map will display a list of enemies in the room. The ally panel below the map will show all allies. Allies who are in the room with you are brightly colored, allies who are not in the room are dark.
Heroes need to stick together. The easiest way to do this is to follow another hero. You need to be in the same room as a hero to start following them. When following a hero you will move as they do as long as you are in the same room when they start moving. If you wander away you may get lost and have a hard time finding your way back to the group.
Target and Ally Panels
The target panel to the left of the map will display a list of enemies in the room. Use the target panel to target enemy heroes in arcade mode by clicking on their race.
The ally panel below the map will show all allies. Allies who are in the room with you are brightly colored and allies who are not in the room are dark. Use the ally panel to target allies in arcade mode by clicking on their name/race. You can also use the ally panel to follow/unfollow/ditch allies by clicking above their names.
For glory! Battles are partially automated in Battle for Evermore. Once you begin damaging an opponent the game will automatically start trading blows back and forth between you. These are basic attacks that will automatically use the weapons you are holding or your fists if you have no weapons.
The battle ends when an engaged hero either dies or flees from battle. All heroes have skills that are useful in combat. Using these skills in a coordinated effort with your team will lead to victory.
When you or another player kills an enemy, the allies in the room will gain experience. Their corpse will fall lifelessly to the ground for all heroes to loot.
look: show the content of either the room or a container
follow: when another person moves you will also move to their room
who: show the player list and current score of the match
score: show your current personal stats
scan: show enemies or friends around your position
kill: attack an enemy and engage them with basic auto attacks
cast: the keyword used to define that the user intends to use a spells
get: a command to pick up something up from the ground to your inventory
inventory: your personal limited storage space to carry items
wear: a command to put something on your character from your inventory
give: hand another something from your inventory
drop: a command to move something from your inventory to the ground
Public Games happen every 2 weeks.
Matches will be formed online by staff.
Matches will be 30 minutes long.
All Races and Classes are available for play.
Players may only enter one character per match.
Matches should have a balanced number of characters and will have a limit.
Matches will require a Hero to be in your Ethereum wallet to play.
Matches do not require gas to play but will require a signature for registration.
Alpha means the game may contain bugs and is provided without warranties.
Alpha game will not contain all skills final class skill or balance of character.
Joining the Tester-Guild will enable player to play with an Alpha-Pass.
Alpha Pass games do not count for score or ranking.
Alpha-Pass holders are asked not to share new features without permission.